Game & Software Developer
I build games and software. Gameplay programming and system design are what I enjoy most, from fast paced action mechanics to intricate puzzle systems, and the same thinking goes into everything else I make: full stack web apps, interactive experiences and tools people use at work. Alongside my studies I work in ICT at Orthocenter, building check-in kiosk software, internal data tools and dashboards. Whatever the project, I like taking it all the way from an idea to something finished.
Web app
Read MoreDescribe a job in a chat and it writes the quote for you, with the work split into lines with hours, rates, VAT and a total. The quote stays editable next to the conversation and prints to PDF.
Made for SURF
Read MoreInteractive experience using Meta Ray-Ban smart glasses to scan QR codes and reveal data. When scanning students or teachers's qr codes, the glasses play audio, showing dark patterns. Built for SURF.
YouTube channel
Watch NowA YouTube channel where I post simulations built in Unity. Ball battle simulations, ball escape videos and ball challenge videos.
Released: September 19, 2025
Play NowAn intense infinite runner with procedurally generated environments and dynamic difficulty scaling. Solo project handling all aspects of design, narrative, and programming.
Released: October 31, 2025
Play NowFast paced combat prototype featuring adaptive boss AI with dynamic behavior patterns and responsive player controls. Includes a gadget system for strategic depth. Solo developed to showcase AI state machines and combat mechanics.
Prototype was made in 24 hours.
Released: June 13, 2025
Play NowMultiplayer puzzle game about symmetry and spatial reasoning. As programmer, I built the laser reflection mechanics and created a custom Socket.io networking layer. Designed flexible architecture enabling easy expansion of puzzle mechanics for my teammates.