Thijmen Waitz

Game & Software Developer

I build games and software. Gameplay programming and system design are what I enjoy most, from fast paced action mechanics to intricate puzzle systems, and the same thinking goes into everything else I make: full stack web apps, interactive experiences and tools people use at work. Alongside my studies I work in ICT at Orthocenter, building check-in kiosk software, internal data tools and dashboards. Whatever the project, I like taking it all the way from an idea to something finished.

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Projects

Quote AI

Web app

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Describe a job in a chat and it writes the quote for you, with the work split into lines with hours, rates, VAT and a total. The quote stays editable next to the conversation and prints to PDF.

Corrupted Visions

Made for SURF

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Interactive experience using Meta Ray-Ban smart glasses to scan QR codes and reveal data. When scanning students or teachers's qr codes, the glasses play audio, showing dark patterns. Built for SURF.

Satisfyingly

YouTube channel

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A YouTube channel where I post simulations built in Unity. Ball battle simulations, ball escape videos and ball challenge videos.

Games

Veilscar

Released: September 19, 2025

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An intense infinite runner with procedurally generated environments and dynamic difficulty scaling. Solo project handling all aspects of design, narrative, and programming.

Bos Fight Prototype

Released: October 31, 2025

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Fast paced combat prototype featuring adaptive boss AI with dynamic behavior patterns and responsive player controls. Includes a gadget system for strategic depth. Solo developed to showcase AI state machines and combat mechanics.

Prototype was made in 24 hours.

Mirror Mirror on the Board

Released: June 13, 2025

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Multiplayer puzzle game about symmetry and spatial reasoning. As programmer, I built the laser reflection mechanics and created a custom Socket.io networking layer. Designed flexible architecture enabling easy expansion of puzzle mechanics for my teammates.