Thijmen Waitz

Game Developer

I'm a game development student at the Amsterdam University of Applied Sciences with a passion for gameplay programming and system design. I enjoy creating engaging player experiences, from fast paced action mechanics to intricate puzzle systems. My focus is on combining technical problem solving with creative game design to build complete gaming experiences from concept to completion.

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Veilscar

Released: September 19, 2025

Unity C#
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An intense infinite runner with procedurally generated environments and dynamic difficulty scaling. Solo project handling all aspects of design, narrative, and programming.

Bos Fight Prototype

Released: October 31, 2025

Unity C#
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Fast paced combat prototype featuring adaptive boss AI with dynamic behavior patterns and responsive player controls. Includes a gadget system for strategic depth. Solo developed to showcase AI state machines and combat mechanics.

Mirror Mirror on the Board

Released: June 13, 2025

MonoGame C# Socket.io
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Multiplayer puzzle game about symmetry and spatial reasoning. As programmer, I built the laser reflection mechanics and created a custom Socket.io networking layer. Designed flexible architecture enabling easy expansion of puzzle mechanics for my teammates.